INITIALIZING STUDIO
Aether Sculpt
Center
Clear
Pull
Push
Smooth
Flatten
Mask
Mask Mode
Draw Mask
Erase Mask
Clear
Invert
Mask is stored separately (not just vertex color). Darker = more masked.
Symmetry (X)
Radius
0.5
Intensity
50%
Stroke Spacing
30%
Stabilizer
20%
Live Normals
Shortcuts
[ / ] size • Shift invert • Ctrl/⌘+Z undo • Ctrl/⌘+Y redo
Quick Relax
1 Finger Sculpt • 2 Fingers Orbit/Dolly • View Mode = full OrbitControls
Shading Style
Standard PBR
MatCap: Grey Clay
MatCap: Red Wax
MatCap: Chrome
Color
Roughness
Metalness
Background
Vignette
Key Light Intensity
Key Light Color
Orbit Position
Fill Light
Rim Light
Rim Color
Show Grid
Wireframe
Save Project (.aether)
Load
Base Mesh
Icosphere
Box
Cylinder
Torus
Rebuild
Resolution
5
Higher resolution = slower sculpt. Rebuild clears history and mask.
Render Image (4K)
Export Mesh (.OBJ)
Export Mesh (.GLB)
Quick Save (Local)
Quick Load (Local)
Sculpt